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  • achristensen@apple.com's avatar
    Added WebGL source files to Windows build and made Windows build successfully with them. · d8dccfff
    achristensen@apple.com authored
    https://bugs.webkit.org/show_bug.cgi?id=117853
    
    Reviewed by Brent Fulgham.
    
    * WebCore.vcxproj/WebCore.vcxproj: Added WebGL source files.
    * WebCore.vcxproj/WebCore.vcxproj.filters: Added platform\graphics\opengl and platform\graphics\gpu filters.
    * WebCore.vcxproj/WebCorePreBuild.cmd: Copy ANGLE headers and glext.h before building WebCore (which now uses them).
    * platform/graphics/ANGLEWebKitBridge.h: Look in newly copied directory for ShaderLang.h.
    * platform/graphics/OpenGLShims.h: Include GL/glext.h.
    * platform/graphics/gpu/LoopBlinnShader.cpp:
    (WebCore::LoopBlinnShader::use): Fixed parameter ordering in call to uniformMatrix4fv.
    * platform/graphics/opengl/GLPlatformSurface.cpp:
    (WebCore::GLPlatformSurface::createOffScreenSurface): Added notImplemented for non-EGL builds for now.
    
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@151854 268f45cc-cd09-0410-ab3c-d52691b4dbfc
    d8dccfff