Commit be0f131b authored by Steve Johnson's avatar Steve Johnson

again..

parent eb77732f
......@@ -2,7 +2,7 @@
This example came from BrightSign, but in an unworkable state. The demo is supposed to process UDP input to select a video. All of that was missing from the project. So, what you have here is a cannibalized example that will synchronize 3 screens, each of which will cycle through two videos. The videos are split feeds, displaying either the top or bottom of a the number 1 or 2. At some point, I will try to implement the UDP functionality to choose the desired video.
Our specific needs were to have synchronized partial videos played across 3 screens - a video wall. This functionality requires the beta version (4.3.0.3) or newer.
Our specific needs were to have synchronized partial videos played across 3 screens - a video wall. This functionality requires the beta version of BrightAuthor (4.3.0.3) or newer.
These instructions work on a Mac except for the BrightAuthor notes which reflect running in a Windows 7 VM on my Mac. My Windows 7 VM shares my user folder on the Mac, and is how I save and publish files from BrightAuthor. No files are saved in the VM.
......@@ -82,12 +82,11 @@ The only fields you need to worry about are:
- Use name only
- Network Connection Priority - Wired
- Time Zone
- Radio Box for networking mode.
- Diagnostic Web Server is optional. I didn't find it very useful.
- Standalone (nothing else required)
- Simple File Networking (url for web folder). This should be a base folder AND a unit specific subfolder. This is where the player will check for the schedule and assets for that player. This must match the URL where the project is ultimately published to. Example: http://html5.cablelabs.com/brightsign/left.
- Radio Box for networking mode.
- Standalone (nothing else required)
- Simple File Networking (url for web folder). This should be a base folder AND a unit specific subfolder. This is where the player will check for the schedule and assets for that player. This must match the URL where the project is ultimately published to. Example: http://html5.cablelabs.com/brightsign/left.
What I did was to create 4 separate setups - Simple File Networking (left, center, right), and one for standalone (local). When I created the setup files for each of these, I saved them to ./setup in the repository folder on my Mac. When you are ready to copy the files to the SD Card:
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