BuildUnityAssetBundle.userprefs 566 Bytes
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<Properties StartupItem="Assembly-CSharp.csproj">
  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
  <MonoDevelop.Ide.Workbench ActiveDocument="Assets/CreateAssetBundles.cs">
    <Files>
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      <File FileName="Assets/CreateAssetBundles.cs" Line="45" Column="64" />
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    </Files>
  </MonoDevelop.Ide.Workbench>
  <MonoDevelop.Ide.DebuggingService.Breakpoints>
    <BreakpointStore />
  </MonoDevelop.Ide.DebuggingService.Breakpoints>
  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>