Commit a4c1cc2f authored by kov@webkit.org's avatar kov@webkit.org

WebCore and JavaScriptCore

2009-05-27  Fridrich Strba  <fridrich.strba@bluewin.ch>

        Reviewed by Gustavo Noronha.

        When building on Windows, consider Windows specific files.

        * GNUmakefile.am:

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@44188 268f45cc-cd09-0410-ab3c-d52691b4dbfc
parent 268be5c7
2009-05-27 Fridrich Strba <fridrich.strba@bluewin.ch>
Reviewed by Gustavo Noronha.
When building on Windows, consider Windows specific files.
* GNUmakefile.am:
2009-05-27 Fridrich Strba <fridrich.strba@bluewin.ch>
Reviewed by Maciej Stachowiak.
......@@ -83,7 +83,6 @@ javascriptcore_sources += \
JavaScriptCore/jit/JITPropertyAccess.cpp \
JavaScriptCore/jit/JITArithmetic.cpp \
JavaScriptCore/jit/ExecutableAllocator.cpp \
JavaScriptCore/jit/ExecutableAllocatorPosix.cpp \
JavaScriptCore/jit/JIT.h \
JavaScriptCore/jit/JITInlineMethods.h \
JavaScriptCore/jit/JITStubs.cpp \
......@@ -273,6 +272,15 @@ javascriptcore_sources += \
JavaScriptCore/wtf/unicode/UTF8.h \
JavaScriptCore/wtf/unicode/Unicode.h
if TARGET_WIN32
javascriptcore_sources += \
JavaScriptCore/wtf/ThreadSpecificWin.cpp \
JavaScriptCore/jit/ExecutableAllocatorWin.cpp
else
javascriptcore_sources += \
JavaScriptCore/jit/ExecutableAllocatorPosix.cpp
endif
# ----
# icu unicode backend
# ----
......
2009-05-27 Fridrich Strba <fridrich.strba@bluewin.ch>
Reviewed by Gustavo Noronha.
When building on window, consider Windows specific files.
* GNUmakefile.am:
2009-05-27 Nikolas Zimmermann <nikolas.zimmermann@torchmobile.com>
Reviewed by George Staikos.
......@@ -1787,6 +1787,14 @@ webcoregtk_sources += \
WebCore/plugins/gtk/xembed.h
endif
if TARGET_WIN32
webcore_sources += \
WebCore/plugins/win/PluginDatabaseWin.cpp \
WebCore/plugins/win/PluginDatabaseWin.h \
WebCore/plugins/win/PluginMessageThrottlerWin.cpp \
WebCore/plugins/win/PluginMessageThrottlerWin.h
endif
webcoregtk_sources += \
WebCore/accessibility/gtk/AXObjectCacheAtk.cpp \
WebCore/accessibility/gtk/AccessibilityObjectAtk.cpp \
......
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