Commit 013fd88d authored by mhahnenberg@apple.com's avatar mhahnenberg@apple.com

Delayed structure sweep can leak structures without bound

https://bugs.webkit.org/show_bug.cgi?id=96546

Reviewed by Gavin Barraclough.

This patch gets rid of the separate Structure allocator in the MarkedSpace and adds two new destructor-only
allocators. We now have separate allocators for our three types of objects: those objects with no destructors,
those objects with destructors and with immortal structures, and those objects with destructors that don't have 
immortal structures. All of the objects of the third type (destructors without immortal structures) now 
inherit from a new class named JSDestructibleObject (which in turn is a subclass of JSNonFinalObject), which stores 
the ClassInfo for these classes at a fixed offset for safe retrieval during sweeping/destruction.

Source/JavaScriptCore: 

* API/JSCallbackConstructor.cpp: Use JSDestructibleObject for JSCallbackConstructor.
(JSC):
(JSC::JSCallbackConstructor::JSCallbackConstructor):
* API/JSCallbackConstructor.h:
(JSCallbackConstructor):
* API/JSCallbackObject.cpp: Inherit from JSDestructibleObject for normal JSCallbackObjects and use a finalizer for 
JSCallbackObject<JSGlobalObject>, since JSGlobalObject also uses a finalizer.
(JSC):
(JSC::::create): We need to move the create function for JSCallbackObject<JSGlobalObject> out of line so we can add 
the finalizer for it. We don't want to add the finalizer is something like finishCreation in case somebody decides 
to subclass this. We use this same technique for many other subclasses of JSGlobalObject.
(JSC::::createStructure):
* API/JSCallbackObject.h:
(JSCallbackObject):
(JSC):
* API/JSClassRef.cpp: Change all the JSCallbackObject<JSNonFinalObject> to use JSDestructibleObject instead.
(OpaqueJSClass::prototype):
* API/JSObjectRef.cpp: Ditto.
(JSObjectMake):
(JSObjectGetPrivate):
(JSObjectSetPrivate):
(JSObjectGetPrivateProperty):
(JSObjectSetPrivateProperty):
(JSObjectDeletePrivateProperty):
* API/JSValueRef.cpp: Ditto.
(JSValueIsObjectOfClass):
* API/JSWeakObjectMapRefPrivate.cpp: Ditto.
* JSCTypedArrayStubs.h:
(JSC):
* JavaScriptCore.xcodeproj/project.pbxproj:
* dfg/DFGSpeculativeJIT.h: Use the proper allocator type when doing inline allocation in the DFG.
(JSC::DFG::SpeculativeJIT::emitAllocateBasicJSObject):
(JSC::DFG::SpeculativeJIT::emitAllocateJSFinalObject):
* heap/Heap.cpp:
(JSC):
* heap/Heap.h: Add accessors for the various types of allocators now. Also remove the isSafeToSweepStructures function 
since it's always safe to sweep Structures now.
(JSC::Heap::allocatorForObjectWithNormalDestructor): 
(JSC::Heap::allocatorForObjectWithImmortalStructureDestructor):
(Heap):
(JSC::Heap::allocateWithNormalDestructor):
(JSC):
(JSC::Heap::allocateWithImmortalStructureDestructor):
* heap/IncrementalSweeper.cpp: Remove all the logic to detect when it's safe to sweep Structures from the 
IncrementalSweeper since it's always safe to sweep Structures now.
(JSC::IncrementalSweeper::IncrementalSweeper):
(JSC::IncrementalSweeper::sweepNextBlock):
(JSC::IncrementalSweeper::startSweeping):
(JSC::IncrementalSweeper::willFinishSweeping):
(JSC):
* heap/IncrementalSweeper.h:
(IncrementalSweeper):
* heap/MarkedAllocator.cpp: Remove the logic that was preventing us from sweeping Structures if it wasn't safe. Add 
tracking of the specific destructor type of allocator. 
(JSC::MarkedAllocator::tryAllocateHelper):
(JSC::MarkedAllocator::allocateBlock):
* heap/MarkedAllocator.h:
(JSC::MarkedAllocator::destructorType):
(MarkedAllocator):
(JSC::MarkedAllocator::MarkedAllocator):
(JSC::MarkedAllocator::init):
* heap/MarkedBlock.cpp: Add all the destructor type stuff to MarkedBlocks so that we do the right thing when sweeping. 
We also use the stored destructor type to determine the right thing to do in all JSCell::classInfo() calls.
(JSC::MarkedBlock::create):
(JSC::MarkedBlock::MarkedBlock):
(JSC):
(JSC::MarkedBlock::specializedSweep):
(JSC::MarkedBlock::sweep):
(JSC::MarkedBlock::sweepHelper):
* heap/MarkedBlock.h:
(JSC):
(JSC::MarkedBlock::allocator):
(JSC::MarkedBlock::destructorType):
* heap/MarkedSpace.cpp: Add the new destructor allocators to MarkedSpace.
(JSC::MarkedSpace::MarkedSpace):
(JSC::MarkedSpace::resetAllocators):
(JSC::MarkedSpace::canonicalizeCellLivenessData):
(JSC::MarkedSpace::isPagedOut):
(JSC::MarkedSpace::freeBlock):
* heap/MarkedSpace.h:
(MarkedSpace):
(JSC::MarkedSpace::immortalStructureDestructorAllocatorFor):
(JSC::MarkedSpace::normalDestructorAllocatorFor):
(JSC::MarkedSpace::allocateWithImmortalStructureDestructor):
(JSC::MarkedSpace::allocateWithNormalDestructor):
(JSC::MarkedSpace::forEachBlock):
* heap/SlotVisitor.cpp: Add include because the symbol was needed in an inlined function.
* jit/JIT.h: Make sure we use the correct allocator when doing inline allocations in the baseline JIT.
* jit/JITInlineMethods.h:
(JSC::JIT::emitAllocateBasicJSObject):
(JSC::JIT::emitAllocateJSFinalObject):
(JSC::JIT::emitAllocateJSArray):
* jsc.cpp: 
(GlobalObject::create): Add finalizer here since JSGlobalObject needs to use a finalizer instead of inheriting from 
JSDestructibleObject.
* runtime/Arguments.cpp: Inherit from JSDestructibleObject.
(JSC):
* runtime/Arguments.h:
(Arguments):
(JSC::Arguments::Arguments):
* runtime/ErrorPrototype.cpp: Added an assert to make sure we have a trivial destructor.
(JSC):
* runtime/Executable.h: Indicate that all of the Executable* classes have immortal Structures.
(JSC):
* runtime/InternalFunction.cpp: Inherit from JSDestructibleObject.
(JSC):
(JSC::InternalFunction::InternalFunction):
* runtime/InternalFunction.h:
(InternalFunction):
* runtime/JSCell.h: Added the NEEDS_DESTRUCTOR  macro to make it easier for classes to indicate that instead of being 
allocated in a destructor MarkedAllocator that they will handle their destruction themselves through the 
use of a finalizer.
(JSC):
(HasImmortalStructure): New template to help us determine at compile-time if a particular class 
should be allocated in the immortal structure MarkedAllocator. The default value is false. In order 
to be allocated in the immortal structure allocator, classes must specialize this template. Also added 
a macro to make it easier for classes to specialize the template.
(JSC::allocateCell): Use the appropriate allocator depending on the destructor type.
* runtime/JSDestructibleObject.h: Added. New class that stores the ClassInfo of any subclass so that it can be 
accessed safely when the object is being destroyed.
(JSC):
(JSDestructibleObject):
(JSC::JSDestructibleObject::classInfo):
(JSC::JSDestructibleObject::JSDestructibleObject):
(JSC::JSCell::classInfo): Checks the current MarkedBlock to see where it should get the ClassInfo from so that it's always safe.
* runtime/JSGlobalObject.cpp: JSGlobalObject now uses a finalizer instead of a destructor so that it can avoid forcing all 
of its relatives in the inheritance hierarchy (e.g. JSScope) to use destructors as well.
(JSC::JSGlobalObject::reset):
* runtime/JSGlobalObject.h:
(JSGlobalObject):
(JSC::JSGlobalObject::createRareDataIfNeeded): Since we always create a finalizer now, we don't have to worry about adding one 
for the m_rareData field when it's created.
(JSC::JSGlobalObject::create):
(JSC):
* runtime/JSGlobalThis.h: Inherit from JSDestructibleObject.
(JSGlobalThis):
(JSC::JSGlobalThis::JSGlobalThis):
* runtime/JSPropertyNameIterator.h: Has an immortal Structure.
(JSC):
* runtime/JSScope.cpp:
(JSC):
* runtime/JSString.h: Has an immortal Structure.
(JSC):
* runtime/JSWrapperObject.h: Inherit from JSDestructibleObject.
(JSWrapperObject):
(JSC::JSWrapperObject::JSWrapperObject):
* runtime/MathObject.cpp: Cleaning up some of the inheritance stuff.
(JSC):
* runtime/NameInstance.h: Inherit from JSDestructibleObject.
(NameInstance):
* runtime/RegExp.h: Has immortal Structure.
(JSC):
* runtime/RegExpObject.cpp: Inheritance cleanup.
(JSC):
* runtime/SparseArrayValueMap.h: Has immortal Structure.
(JSC):
* runtime/Structure.h: Has immortal Structure.
(JSC):
* runtime/StructureChain.h: Ditto.
(JSC):
* runtime/SymbolTable.h: Ditto.
(SharedSymbolTable):
(JSC):

Source/WebCore: 

No new tests.

* ForwardingHeaders/runtime/JSDestructableObject.h: Added.
* bindings/js/JSDOMWrapper.h: Inherits from JSDestructibleObject.
(JSDOMWrapper):
(WebCore::JSDOMWrapper::JSDOMWrapper):
* bindings/scripts/CodeGeneratorJS.pm: Add finalizers to anything that inherits from JSGlobalObject,
e.g. JSDOMWindow and JSWorkerContexts. For those classes we also need to use the NEEDS_DESTRUCTOR macro.
(GenerateHeader):
* bridge/objc/objc_runtime.h: Inherit from JSDestructibleObject.
(ObjcFallbackObjectImp):
* bridge/objc/objc_runtime.mm:
(Bindings):
(JSC::Bindings::ObjcFallbackObjectImp::ObjcFallbackObjectImp):
* bridge/runtime_array.cpp: Use a finalizer so that JSArray isn't forced to inherit from JSDestructibleObject.
(JSC):
(JSC::RuntimeArray::destroy):
* bridge/runtime_array.h:
(JSC::RuntimeArray::create):
(JSC):
* bridge/runtime_object.cpp: Inherit from JSDestructibleObject.
(Bindings):
(JSC::Bindings::RuntimeObject::RuntimeObject):
* bridge/runtime_object.h:
(RuntimeObject):


git-svn-id: http://svn.webkit.org/repository/webkit/trunk@128813 268f45cc-cd09-0410-ab3c-d52691b4dbfc
parent 57d3cca3
......@@ -36,10 +36,10 @@
namespace JSC {
const ClassInfo JSCallbackConstructor::s_info = { "CallbackConstructor", &JSNonFinalObject::s_info, 0, 0, CREATE_METHOD_TABLE(JSCallbackConstructor) };
const ClassInfo JSCallbackConstructor::s_info = { "CallbackConstructor", &Base::s_info, 0, 0, CREATE_METHOD_TABLE(JSCallbackConstructor) };
JSCallbackConstructor::JSCallbackConstructor(JSGlobalObject* globalObject, Structure* structure, JSClassRef jsClass, JSObjectCallAsConstructorCallback callback)
: JSNonFinalObject(globalObject->globalData(), structure)
: JSDestructibleObject(globalObject->globalData(), structure)
, m_class(jsClass)
, m_callback(callback)
{
......
......@@ -27,13 +27,13 @@
#define JSCallbackConstructor_h
#include "JSObjectRef.h"
#include <runtime/JSObject.h>
#include "runtime/JSDestructibleObject.h"
namespace JSC {
class JSCallbackConstructor : public JSNonFinalObject {
class JSCallbackConstructor : public JSDestructibleObject {
public:
typedef JSNonFinalObject Base;
typedef JSDestructibleObject Base;
static JSCallbackConstructor* create(ExecState* exec, JSGlobalObject* globalObject, Structure* structure, JSClassRef classRef, JSObjectCallAsConstructorCallback callback)
{
......
......@@ -32,15 +32,24 @@
namespace JSC {
ASSERT_CLASS_FITS_IN_CELL(JSCallbackObject<JSNonFinalObject>);
ASSERT_CLASS_FITS_IN_CELL(JSCallbackObject<JSDestructibleObject>);
ASSERT_CLASS_FITS_IN_CELL(JSCallbackObject<JSGlobalObject>);
// Define the two types of JSCallbackObjects we support.
template <> const ClassInfo JSCallbackObject<JSNonFinalObject>::s_info = { "CallbackObject", &JSNonFinalObject::s_info, 0, 0, CREATE_METHOD_TABLE(JSCallbackObject) };
template <> const ClassInfo JSCallbackObject<JSGlobalObject>::s_info = { "CallbackGlobalObject", &JSGlobalObject::s_info, 0, 0, CREATE_METHOD_TABLE(JSCallbackObject) };
template <> const ClassInfo JSCallbackObject<JSDestructibleObject>::s_info = { "CallbackObject", &Base::s_info, 0, 0, CREATE_METHOD_TABLE(JSCallbackObject) };
template <> const ClassInfo JSCallbackObject<JSGlobalObject>::s_info = { "CallbackGlobalObject", &Base::s_info, 0, 0, CREATE_METHOD_TABLE(JSCallbackObject) };
template<>
JSCallbackObject<JSGlobalObject>* JSCallbackObject<JSGlobalObject>::create(JSGlobalData& globalData, JSClassRef classRef, Structure* structure)
{
JSCallbackObject<JSGlobalObject>* callbackObject = new (NotNull, allocateCell<JSCallbackObject<JSGlobalObject> >(globalData.heap)) JSCallbackObject(globalData, classRef, structure);
callbackObject->finishCreation(globalData);
globalData.heap.addFinalizer(callbackObject, destroy);
return callbackObject;
}
template <>
Structure* JSCallbackObject<JSNonFinalObject>::createStructure(JSGlobalData& globalData, JSGlobalObject* globalObject, JSValue proto)
Structure* JSCallbackObject<JSDestructibleObject>::createStructure(JSGlobalData& globalData, JSGlobalObject* globalObject, JSValue proto)
{
return Structure::create(globalData, globalObject, proto, TypeInfo(ObjectType, StructureFlags), &s_info);
}
......
......@@ -133,13 +133,7 @@ public:
callbackObject->finishCreation(exec);
return callbackObject;
}
static JSCallbackObject* create(JSGlobalData& globalData, JSClassRef classRef, Structure* structure)
{
JSCallbackObject* callbackObject = new (NotNull, allocateCell<JSCallbackObject>(globalData.heap)) JSCallbackObject(globalData, classRef, structure);
callbackObject->finishCreation(globalData);
return callbackObject;
}
static JSCallbackObject<Parent>* create(JSGlobalData&, JSClassRef, Structure*);
void setPrivate(void* data);
void* getPrivate();
......@@ -217,6 +211,8 @@ private:
OwnPtr<JSCallbackObjectData> m_callbackObjectData;
};
NEEDS_DESTRUCTOR(JSCallbackObject<JSGlobalObject>, false);
} // namespace JSC
// include the actual template class implementation
......
......@@ -199,7 +199,7 @@ JSObject* OpaqueJSClass::prototype(ExecState* exec)
return prototype;
// Recursive, but should be good enough for our purposes
JSObject* prototype = JSCallbackObject<JSNonFinalObject>::create(exec, exec->lexicalGlobalObject(), exec->lexicalGlobalObject()->callbackObjectStructure(), prototypeClass, &jsClassData); // set jsClassData as the object's private data, so it can clear our reference on destruction
JSObject* prototype = JSCallbackObject<JSDestructibleObject>::create(exec, exec->lexicalGlobalObject(), exec->lexicalGlobalObject()->callbackObjectStructure(), prototypeClass, &jsClassData); // set jsClassData as the object's private data, so it can clear our reference on destruction
if (parentClass) {
if (JSObject* parentPrototype = parentClass->prototype(exec))
prototype->setPrototype(exec->globalData(), parentPrototype);
......
......@@ -83,7 +83,7 @@ JSObjectRef JSObjectMake(JSContextRef ctx, JSClassRef jsClass, void* data)
if (!jsClass)
return toRef(constructEmptyObject(exec));
JSCallbackObject<JSNonFinalObject>* object = JSCallbackObject<JSNonFinalObject>::create(exec, exec->lexicalGlobalObject(), exec->lexicalGlobalObject()->callbackObjectStructure(), jsClass, data);
JSCallbackObject<JSDestructibleObject>* object = JSCallbackObject<JSDestructibleObject>::create(exec, exec->lexicalGlobalObject(), exec->lexicalGlobalObject()->callbackObjectStructure(), jsClass, data);
if (JSObject* prototype = jsClass->prototype(exec))
object->setPrototype(exec->globalData(), prototype);
......@@ -341,8 +341,8 @@ void* JSObjectGetPrivate(JSObjectRef object)
if (jsObject->inherits(&JSCallbackObject<JSGlobalObject>::s_info))
return jsCast<JSCallbackObject<JSGlobalObject>*>(jsObject)->getPrivate();
if (jsObject->inherits(&JSCallbackObject<JSNonFinalObject>::s_info))
return jsCast<JSCallbackObject<JSNonFinalObject>*>(jsObject)->getPrivate();
if (jsObject->inherits(&JSCallbackObject<JSDestructibleObject>::s_info))
return jsCast<JSCallbackObject<JSDestructibleObject>*>(jsObject)->getPrivate();
return 0;
}
......@@ -355,8 +355,8 @@ bool JSObjectSetPrivate(JSObjectRef object, void* data)
jsCast<JSCallbackObject<JSGlobalObject>*>(jsObject)->setPrivate(data);
return true;
}
if (jsObject->inherits(&JSCallbackObject<JSNonFinalObject>::s_info)) {
jsCast<JSCallbackObject<JSNonFinalObject>*>(jsObject)->setPrivate(data);
if (jsObject->inherits(&JSCallbackObject<JSDestructibleObject>::s_info)) {
jsCast<JSCallbackObject<JSDestructibleObject>*>(jsObject)->setPrivate(data);
return true;
}
......@@ -372,8 +372,8 @@ JSValueRef JSObjectGetPrivateProperty(JSContextRef ctx, JSObjectRef object, JSSt
Identifier name(propertyName->identifier(&exec->globalData()));
if (jsObject->inherits(&JSCallbackObject<JSGlobalObject>::s_info))
result = jsCast<JSCallbackObject<JSGlobalObject>*>(jsObject)->getPrivateProperty(name);
else if (jsObject->inherits(&JSCallbackObject<JSNonFinalObject>::s_info))
result = jsCast<JSCallbackObject<JSNonFinalObject>*>(jsObject)->getPrivateProperty(name);
else if (jsObject->inherits(&JSCallbackObject<JSDestructibleObject>::s_info))
result = jsCast<JSCallbackObject<JSDestructibleObject>*>(jsObject)->getPrivateProperty(name);
return toRef(exec, result);
}
......@@ -388,8 +388,8 @@ bool JSObjectSetPrivateProperty(JSContextRef ctx, JSObjectRef object, JSStringRe
jsCast<JSCallbackObject<JSGlobalObject>*>(jsObject)->setPrivateProperty(exec->globalData(), name, jsValue);
return true;
}
if (jsObject->inherits(&JSCallbackObject<JSNonFinalObject>::s_info)) {
jsCast<JSCallbackObject<JSNonFinalObject>*>(jsObject)->setPrivateProperty(exec->globalData(), name, jsValue);
if (jsObject->inherits(&JSCallbackObject<JSDestructibleObject>::s_info)) {
jsCast<JSCallbackObject<JSDestructibleObject>*>(jsObject)->setPrivateProperty(exec->globalData(), name, jsValue);
return true;
}
return false;
......@@ -405,8 +405,8 @@ bool JSObjectDeletePrivateProperty(JSContextRef ctx, JSObjectRef object, JSStrin
jsCast<JSCallbackObject<JSGlobalObject>*>(jsObject)->deletePrivateProperty(name);
return true;
}
if (jsObject->inherits(&JSCallbackObject<JSNonFinalObject>::s_info)) {
jsCast<JSCallbackObject<JSNonFinalObject>*>(jsObject)->deletePrivateProperty(name);
if (jsObject->inherits(&JSCallbackObject<JSDestructibleObject>::s_info)) {
jsCast<JSCallbackObject<JSDestructibleObject>*>(jsObject)->deletePrivateProperty(name);
return true;
}
return false;
......
......@@ -131,8 +131,8 @@ bool JSValueIsObjectOfClass(JSContextRef ctx, JSValueRef value, JSClassRef jsCla
if (JSObject* o = jsValue.getObject()) {
if (o->inherits(&JSCallbackObject<JSGlobalObject>::s_info))
return jsCast<JSCallbackObject<JSGlobalObject>*>(o)->inherits(jsClass);
if (o->inherits(&JSCallbackObject<JSNonFinalObject>::s_info))
return jsCast<JSCallbackObject<JSNonFinalObject>*>(o)->inherits(jsClass);
if (o->inherits(&JSCallbackObject<JSDestructibleObject>::s_info))
return jsCast<JSCallbackObject<JSDestructibleObject>*>(o)->inherits(jsClass);
}
return false;
}
......
......@@ -57,7 +57,7 @@ void JSWeakObjectMapSet(JSContextRef ctx, JSWeakObjectMapRef map, void* key, JSO
JSObject* obj = toJS(object);
if (!obj)
return;
ASSERT(obj->inherits(&JSCallbackObject<JSGlobalObject>::s_info) || obj->inherits(&JSCallbackObject<JSNonFinalObject>::s_info));
ASSERT(obj->inherits(&JSCallbackObject<JSGlobalObject>::s_info) || obj->inherits(&JSCallbackObject<JSDestructibleObject>::s_info));
map->map().set(exec->globalData(), key, obj);
}
......
2012-09-16 Mark Hahnenberg <mhahnenberg@apple.com>
Delayed structure sweep can leak structures without bound
https://bugs.webkit.org/show_bug.cgi?id=96546
Reviewed by Gavin Barraclough.
This patch gets rid of the separate Structure allocator in the MarkedSpace and adds two new destructor-only
allocators. We now have separate allocators for our three types of objects: those objects with no destructors,
those objects with destructors and with immortal structures, and those objects with destructors that don't have
immortal structures. All of the objects of the third type (destructors without immortal structures) now
inherit from a new class named JSDestructibleObject (which in turn is a subclass of JSNonFinalObject), which stores
the ClassInfo for these classes at a fixed offset for safe retrieval during sweeping/destruction.
* API/JSCallbackConstructor.cpp: Use JSDestructibleObject for JSCallbackConstructor.
(JSC):
(JSC::JSCallbackConstructor::JSCallbackConstructor):
* API/JSCallbackConstructor.h:
(JSCallbackConstructor):
* API/JSCallbackObject.cpp: Inherit from JSDestructibleObject for normal JSCallbackObjects and use a finalizer for
JSCallbackObject<JSGlobalObject>, since JSGlobalObject also uses a finalizer.
(JSC):
(JSC::::create): We need to move the create function for JSCallbackObject<JSGlobalObject> out of line so we can add
the finalizer for it. We don't want to add the finalizer is something like finishCreation in case somebody decides
to subclass this. We use this same technique for many other subclasses of JSGlobalObject.
(JSC::::createStructure):
* API/JSCallbackObject.h:
(JSCallbackObject):
(JSC):
* API/JSClassRef.cpp: Change all the JSCallbackObject<JSNonFinalObject> to use JSDestructibleObject instead.
(OpaqueJSClass::prototype):
* API/JSObjectRef.cpp: Ditto.
(JSObjectMake):
(JSObjectGetPrivate):
(JSObjectSetPrivate):
(JSObjectGetPrivateProperty):
(JSObjectSetPrivateProperty):
(JSObjectDeletePrivateProperty):
* API/JSValueRef.cpp: Ditto.
(JSValueIsObjectOfClass):
* API/JSWeakObjectMapRefPrivate.cpp: Ditto.
* JSCTypedArrayStubs.h:
(JSC):
* JavaScriptCore.xcodeproj/project.pbxproj:
* dfg/DFGSpeculativeJIT.h: Use the proper allocator type when doing inline allocation in the DFG.
(JSC::DFG::SpeculativeJIT::emitAllocateBasicJSObject):
(JSC::DFG::SpeculativeJIT::emitAllocateJSFinalObject):
* heap/Heap.cpp:
(JSC):
* heap/Heap.h: Add accessors for the various types of allocators now. Also remove the isSafeToSweepStructures function
since it's always safe to sweep Structures now.
(JSC::Heap::allocatorForObjectWithNormalDestructor):
(JSC::Heap::allocatorForObjectWithImmortalStructureDestructor):
(Heap):
(JSC::Heap::allocateWithNormalDestructor):
(JSC):
(JSC::Heap::allocateWithImmortalStructureDestructor):
* heap/IncrementalSweeper.cpp: Remove all the logic to detect when it's safe to sweep Structures from the
IncrementalSweeper since it's always safe to sweep Structures now.
(JSC::IncrementalSweeper::IncrementalSweeper):
(JSC::IncrementalSweeper::sweepNextBlock):
(JSC::IncrementalSweeper::startSweeping):
(JSC::IncrementalSweeper::willFinishSweeping):
(JSC):
* heap/IncrementalSweeper.h:
(IncrementalSweeper):
* heap/MarkedAllocator.cpp: Remove the logic that was preventing us from sweeping Structures if it wasn't safe. Add
tracking of the specific destructor type of allocator.
(JSC::MarkedAllocator::tryAllocateHelper):
(JSC::MarkedAllocator::allocateBlock):
* heap/MarkedAllocator.h:
(JSC::MarkedAllocator::destructorType):
(MarkedAllocator):
(JSC::MarkedAllocator::MarkedAllocator):
(JSC::MarkedAllocator::init):
* heap/MarkedBlock.cpp: Add all the destructor type stuff to MarkedBlocks so that we do the right thing when sweeping.
We also use the stored destructor type to determine the right thing to do in all JSCell::classInfo() calls.
(JSC::MarkedBlock::create):
(JSC::MarkedBlock::MarkedBlock):
(JSC):
(JSC::MarkedBlock::specializedSweep):
(JSC::MarkedBlock::sweep):
(JSC::MarkedBlock::sweepHelper):
* heap/MarkedBlock.h:
(JSC):
(JSC::MarkedBlock::allocator):
(JSC::MarkedBlock::destructorType):
* heap/MarkedSpace.cpp: Add the new destructor allocators to MarkedSpace.
(JSC::MarkedSpace::MarkedSpace):
(JSC::MarkedSpace::resetAllocators):
(JSC::MarkedSpace::canonicalizeCellLivenessData):
(JSC::MarkedSpace::isPagedOut):
(JSC::MarkedSpace::freeBlock):
* heap/MarkedSpace.h:
(MarkedSpace):
(JSC::MarkedSpace::immortalStructureDestructorAllocatorFor):
(JSC::MarkedSpace::normalDestructorAllocatorFor):
(JSC::MarkedSpace::allocateWithImmortalStructureDestructor):
(JSC::MarkedSpace::allocateWithNormalDestructor):
(JSC::MarkedSpace::forEachBlock):
* heap/SlotVisitor.cpp: Add include because the symbol was needed in an inlined function.
* jit/JIT.h: Make sure we use the correct allocator when doing inline allocations in the baseline JIT.
* jit/JITInlineMethods.h:
(JSC::JIT::emitAllocateBasicJSObject):
(JSC::JIT::emitAllocateJSFinalObject):
(JSC::JIT::emitAllocateJSArray):
* jsc.cpp:
(GlobalObject::create): Add finalizer here since JSGlobalObject needs to use a finalizer instead of inheriting from
JSDestructibleObject.
* runtime/Arguments.cpp: Inherit from JSDestructibleObject.
(JSC):
* runtime/Arguments.h:
(Arguments):
(JSC::Arguments::Arguments):
* runtime/ErrorPrototype.cpp: Added an assert to make sure we have a trivial destructor.
(JSC):
* runtime/Executable.h: Indicate that all of the Executable* classes have immortal Structures.
(JSC):
* runtime/InternalFunction.cpp: Inherit from JSDestructibleObject.
(JSC):
(JSC::InternalFunction::InternalFunction):
* runtime/InternalFunction.h:
(InternalFunction):
* runtime/JSCell.h: Added the NEEDS_DESTRUCTOR macro to make it easier for classes to indicate that instead of being
allocated in a destructor MarkedAllocator that they will handle their destruction themselves through the
use of a finalizer.
(JSC):
(HasImmortalStructure): New template to help us determine at compile-time if a particular class
should be allocated in the immortal structure MarkedAllocator. The default value is false. In order
to be allocated in the immortal structure allocator, classes must specialize this template. Also added
a macro to make it easier for classes to specialize the template.
(JSC::allocateCell): Use the appropriate allocator depending on the destructor type.
* runtime/JSDestructibleObject.h: Added. New class that stores the ClassInfo of any subclass so that it can be
accessed safely when the object is being destroyed.
(JSC):
(JSDestructibleObject):
(JSC::JSDestructibleObject::classInfo):
(JSC::JSDestructibleObject::JSDestructibleObject):
(JSC::JSCell::classInfo): Checks the current MarkedBlock to see where it should get the ClassInfo from so that it's always safe.
* runtime/JSGlobalObject.cpp: JSGlobalObject now uses a finalizer instead of a destructor so that it can avoid forcing all
of its relatives in the inheritance hierarchy (e.g. JSScope) to use destructors as well.
(JSC::JSGlobalObject::reset):
* runtime/JSGlobalObject.h:
(JSGlobalObject):
(JSC::JSGlobalObject::createRareDataIfNeeded): Since we always create a finalizer now, we don't have to worry about adding one
for the m_rareData field when it's created.
(JSC::JSGlobalObject::create):
(JSC):
* runtime/JSGlobalThis.h: Inherit from JSDestructibleObject.
(JSGlobalThis):
(JSC::JSGlobalThis::JSGlobalThis):
* runtime/JSPropertyNameIterator.h: Has an immortal Structure.
(JSC):
* runtime/JSScope.cpp:
(JSC):
* runtime/JSString.h: Has an immortal Structure.
(JSC):
* runtime/JSWrapperObject.h: Inherit from JSDestructibleObject.
(JSWrapperObject):
(JSC::JSWrapperObject::JSWrapperObject):
* runtime/MathObject.cpp: Cleaning up some of the inheritance stuff.
(JSC):
* runtime/NameInstance.h: Inherit from JSDestructibleObject.
(NameInstance):
* runtime/RegExp.h: Has immortal Structure.
(JSC):
* runtime/RegExpObject.cpp: Inheritance cleanup.
(JSC):
* runtime/SparseArrayValueMap.h: Has immortal Structure.
(JSC):
* runtime/Structure.h: Has immortal Structure.
(JSC):
* runtime/StructureChain.h: Ditto.
(JSC):
* runtime/SymbolTable.h: Ditto.
(SharedSymbolTable):
(JSC):
<<<<<<< .mine
2012-09-16 Mark Hahnenberg <mhahnenberg@apple.com>
Delayed structure sweep can leak structures without bound
https://bugs.webkit.org/show_bug.cgi?id=96546
Reviewed by Gavin Barraclough.
This patch gets rid of the separate Structure allocator in the MarkedSpace and adds two new destructor-only
allocators. We now have separate allocators for our three types of objects: those objects with no destructors,
those objects with destructors and with immortal structures, and those objects with destructors that don't have
immortal structures. All of the objects of the third type (destructors without immortal structures) now
inherit from a new class named JSDestructibleObject (which in turn is a subclass of JSNonFinalObject), which stores
the ClassInfo for these classes at a fixed offset for safe retrieval during sweeping/destruction.
* API/JSCallbackConstructor.cpp: Use JSDestructibleObject for JSCallbackConstructor.
(JSC):
(JSC::JSCallbackConstructor::JSCallbackConstructor):
* API/JSCallbackConstructor.h:
(JSCallbackConstructor):
* API/JSCallbackObject.cpp: Inherit from JSDestructibleObject for normal JSCallbackObjects and use a finalizer for
JSCallbackObject<JSGlobalObject>, since JSGlobalObject also uses a finalizer.
(JSC):
(JSC::::create): We need to move the create function for JSCallbackObject<JSGlobalObject> out of line so we can add
the finalizer for it. We don't want to add the finalizer is something like finishCreation in case somebody decides
to subclass this. We use this same technique for many other subclasses of JSGlobalObject.
(JSC::::createStructure):
* API/JSCallbackObject.h:
(JSCallbackObject):
(JSC):
* API/JSClassRef.cpp: Change all the JSCallbackObject<JSNonFinalObject> to use JSDestructibleObject instead.
(OpaqueJSClass::prototype):
* API/JSObjectRef.cpp: Ditto.
(JSObjectMake):
(JSObjectGetPrivate):
(JSObjectSetPrivate):
(JSObjectGetPrivateProperty):
(JSObjectSetPrivateProperty):
(JSObjectDeletePrivateProperty):
* API/JSValueRef.cpp: Ditto.
(JSValueIsObjectOfClass):
* API/JSWeakObjectMapRefPrivate.cpp: Ditto.
* JSCTypedArrayStubs.h:
(JSC):
* JavaScriptCore.xcodeproj/project.pbxproj:
* dfg/DFGSpeculativeJIT.h: Use the proper allocator type when doing inline allocation in the DFG.
(JSC::DFG::SpeculativeJIT::emitAllocateBasicJSObject):
(JSC::DFG::SpeculativeJIT::emitAllocateJSFinalObject):
* heap/Heap.cpp:
(JSC):
* heap/Heap.h: Add accessors for the various types of allocators now. Also remove the isSafeToSweepStructures function
since it's always safe to sweep Structures now.
(JSC::Heap::allocatorForObjectWithNormalDestructor):
(JSC::Heap::allocatorForObjectWithImmortalStructureDestructor):
(Heap):
(JSC::Heap::allocateWithNormalDestructor):
(JSC):
(JSC::Heap::allocateWithImmortalStructureDestructor):
* heap/IncrementalSweeper.cpp: Remove all the logic to detect when it's safe to sweep Structures from the
IncrementalSweeper since it's always safe to sweep Structures now.
(JSC::IncrementalSweeper::IncrementalSweeper):
(JSC::IncrementalSweeper::sweepNextBlock):
(JSC::IncrementalSweeper::startSweeping):
(JSC::IncrementalSweeper::willFinishSweeping):
(JSC):
* heap/IncrementalSweeper.h:
(IncrementalSweeper):
* heap/MarkedAllocator.cpp: Remove the logic that was preventing us from sweeping Structures if it wasn't safe. Add
tracking of the specific destructor type of allocator.
(JSC::MarkedAllocator::tryAllocateHelper):
(JSC::MarkedAllocator::allocateBlock):
* heap/MarkedAllocator.h:
(JSC::MarkedAllocator::destructorType):
(MarkedAllocator):
(JSC::MarkedAllocator::MarkedAllocator):
(JSC::MarkedAllocator::init):
* heap/MarkedBlock.cpp: Add all the destructor type stuff to MarkedBlocks so that we do the right thing when sweeping.
We also use the stored destructor type to determine the right thing to do in all JSCell::classInfo() calls.
(JSC::MarkedBlock::create):
(JSC::MarkedBlock::MarkedBlock):
(JSC):
(JSC::MarkedBlock::specializedSweep):
(JSC::MarkedBlock::sweep):
(JSC::MarkedBlock::sweepHelper):
* heap/MarkedBlock.h:
(JSC):
(JSC::MarkedBlock::allocator):
(JSC::MarkedBlock::destructorType):
* heap/MarkedSpace.cpp: Add the new destructor allocators to MarkedSpace.
(JSC::MarkedSpace::MarkedSpace):
(JSC::MarkedSpace::resetAllocators):
(JSC::MarkedSpace::canonicalizeCellLivenessData):
(JSC::MarkedSpace::isPagedOut):
(JSC::MarkedSpace::freeBlock):
* heap/MarkedSpace.h:
(MarkedSpace):
(JSC::MarkedSpace::immortalStructureDestructorAllocatorFor):
(JSC::MarkedSpace::normalDestructorAllocatorFor):
(JSC::MarkedSpace::allocateWithImmortalStructureDestructor):
(JSC::MarkedSpace::allocateWithNormalDestructor):
(JSC::MarkedSpace::forEachBlock):
* heap/SlotVisitor.cpp: Add include because the symbol was needed in an inlined function.
* jit/JIT.h: Make sure we use the correct allocator when doing inline allocations in the baseline JIT.
* jit/JITInlineMethods.h:
(JSC::JIT::emitAllocateBasicJSObject):
(JSC::JIT::emitAllocateJSFinalObject):
(JSC::JIT::emitAllocateJSArray):
* jsc.cpp:
(GlobalObject::create): Add finalizer here since JSGlobalObject needs to use a finalizer instead of inheriting from
JSDestructibleObject.
* runtime/Arguments.cpp: Inherit from JSDestructibleObject.
(JSC):
* runtime/Arguments.h:
(Arguments):
(JSC::Arguments::Arguments):
* runtime/ErrorPrototype.cpp: Added an assert to make sure we have a trivial destructor.
(JSC):
* runtime/Executable.h: Indicate that all of the Executable* classes have immortal Structures.
(JSC):
* runtime/InternalFunction.cpp: Inherit from JSDestructibleObject.
(JSC):
(JSC::InternalFunction::InternalFunction):
* runtime/InternalFunction.h:
(InternalFunction):
* runtime/JSCell.h: Added the NEEDS_DESTRUCTOR macro to make it easier for classes to indicate that instead of being
allocated in a destructor MarkedAllocator that they will handle their destruction themselves through the
use of a finalizer.
(JSC):
(HasImmortalStructure): New template to help us determine at compile-time if a particular class
should be allocated in the immortal structure MarkedAllocator. The default value is false. In order
to be allocated in the immortal structure allocator, classes must specialize this template. Also added
a macro to make it easier for classes to specialize the template.
(JSC::allocateCell): Use the appropriate allocator depending on the destructor type.
* runtime/JSDestructibleObject.h: Added. New class that stores the ClassInfo of any subclass so that it can be
accessed safely when the object is being destroyed.
(JSC):
(JSDestructibleObject):
(JSC::JSDestructibleObject::classInfo):
(JSC::JSDestructibleObject::JSDestructibleObject):
(JSC::JSCell::classInfo): Checks the current MarkedBlock to see where it should get the ClassInfo from so that it's always safe.
* runtime/JSGlobalObject.cpp: JSGlobalObject now uses a finalizer instead of a destructor so that it can avoid forcing all
of its relatives in the inheritance hierarchy (e.g. JSScope) to use destructors as well.
(JSC::JSGlobalObject::reset):
* runtime/JSGlobalObject.h:
(JSGlobalObject):
(JSC::JSGlobalObject::createRareDataIfNeeded): Since we always create a finalizer now, we don't have to worry about adding one
for the m_rareData field when it's created.
(JSC::JSGlobalObject::create):
(JSC):
* runtime/JSGlobalThis.h: Inherit from JSDestructibleObject.
(JSGlobalThis):
(JSC::JSGlobalThis::JSGlobalThis):
* runtime/JSPropertyNameIterator.h: Has an immortal Structure.
(JSC):
* runtime/JSScope.cpp:
(JSC):
* runtime/JSString.h: Has an immortal Structure.
(JSC):
* runtime/JSWrapperObject.h: Inherit from JSDestructibleObject.
(JSWrapperObject):
(JSC::JSWrapperObject::JSWrapperObject):
* runtime/MathObject.cpp: Cleaning up some of the inheritance stuff.
(JSC):
* runtime/NameInstance.h: Inherit from JSDestructibleObject.
(NameInstance):
* runtime/RegExp.h: Has immortal Structure.
(JSC):
* runtime/RegExpObject.cpp: Inheritance cleanup.
(JSC):
* runtime/SparseArrayValueMap.h: Has immortal Structure.
(JSC):
* runtime/Structure.h: Has immortal Structure.
(JSC):
* runtime/StructureChain.h: Ditto.
(JSC):
* runtime/SymbolTable.h: Ditto.
(SharedSymbolTable):
(JSC):
=======
2012-09-17 Filip Pizlo <fpizlo@apple.com>
If a prototype has indexed setters and its instances have indexed storage, then all put_by_val's should have a bad time
......@@ -233,6 +591,7 @@
* llint/LowLevelInterpreter32_64.asm:
* llint/LowLevelInterpreter64.asm:
>>>>>>> .r128811
2012-09-17 Mark Lam <mark.lam@apple.com>
Not reviewed. Added svn:eol-style native to unbreak some build bots.
......
......@@ -533,6 +533,7 @@ javascriptcore_sources += \
Source/JavaScriptCore/runtime/JSCell.h \
Source/JavaScriptCore/runtime/JSDateMath.cpp \
Source/JavaScriptCore/runtime/JSDateMath.h \
Source/JavaScriptCore/runtime/JSDestructibleObject.h \
Source/JavaScriptCore/runtime/JSFunction.cpp \
Source/JavaScriptCore/runtime/JSFunction.h \
Source/JavaScriptCore/runtime/JSBoundFunction.cpp \
......
......@@ -26,7 +26,7 @@
#ifndef JSCTypedArrayStubs_h
#define JSCTypedArrayStubs_h
#include "JSObject.h"
#include "JSDestructibleObject.h"
#include "ObjectPrototype.h"
#include <wtf/Float32Array.h>
#include <wtf/Float64Array.h>
......@@ -42,9 +42,9 @@
namespace JSC {
#define TYPED_ARRAY(name, type) \
class JS##name##Array : public JSNonFinalObject { \
class JS##name##Array : public JSDestructibleObject { \
public: \
typedef JSNonFinalObject Base; \
typedef JSDestructibleObject Base; \
static JS##name##Array* create(JSC::Structure* structure, JSGlobalObject* globalObject, PassRefPtr<name##Array> impl) \
{ \
JS##name##Array* ptr = new (NotNull, JSC::allocateCell<JS##name##Array>(globalObject->globalData().heap)) JS##name##Array(structure, globalObject, impl); \
......
......@@ -841,6 +841,10 @@
RelativePath="..\..\runtime\JSDateMath.h"
>
</File>
<File
RelativePath="..\..\runtime\JSDestructibleObject.h"
>
</File>
<File
RelativePath="..\..\runtime\JSFunction.cpp"
>
......
......@@ -708,6 +708,7 @@
C225494315F7DBAA0065E898 /* SlotVisitor.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C225494215F7DBAA0065E898 /* SlotVisitor.cpp */; };
C22B31B9140577D700DB475A /* SamplingCounter.h in Headers */ = {isa = PBXBuildFile; fileRef = 0F77008E1402FDD60078EB39 /* SamplingCounter.h */; settings = {ATTRIBUTES = (Private, ); }; };
C240305514B404E60079EB64 /* CopiedSpace.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C240305314B404C90079EB64 /* CopiedSpace.cpp */; };
C25177F81607D0A6000A233C /* JSDestructibleObject.h in Headers */ = {isa = PBXBuildFile; fileRef = C25177F71607D0A6000A233C /* JSDestructibleObject.h */; settings = {ATTRIBUTES = (Private, ); }; };
C25F8BCD157544A900245B71 /* IncrementalSweeper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C25F8BCB157544A900245B71 /* IncrementalSweeper.cpp */; };
C25F8BCE157544A900245B71 /* IncrementalSweeper.h in Headers */ = {isa = PBXBuildFile; fileRef = C25F8BCC157544A900245B71 /* IncrementalSweeper.h */; settings = {ATTRIBUTES = (Private, ); }; };
C2B916C214DA014E00CBAC86 /* MarkedAllocator.h in Headers */ = {isa = PBXBuildFile; fileRef = C2B916C114DA014E00CBAC86 /* MarkedAllocator.h */; settings = {ATTRIBUTES = (Private, ); }; };
......@@ -1481,6 +1482,7 @@
C21122E015DD9AB300790E3A /* MarkStackInlineMethods.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = MarkStackInlineMethods.h; sourceTree = "<group>"; };
C225494215F7DBAA0065E898 /* SlotVisitor.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SlotVisitor.cpp; sourceTree = "<group>"; };
C240305314B404C90079EB64 /* CopiedSpace.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CopiedSpace.cpp; sourceTree = "<group>"; };
C25177F71607D0A6000A233C /* JSDestructibleObject.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = JSDestructibleObject.h; sourceTree = "<group>"; };
C25F8BCB157544A900245B71 /* IncrementalSweeper.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = IncrementalSweeper.cpp; sourceTree = "<group>"; };
C25F8BCC157544A900245B71 /* IncrementalSweeper.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = IncrementalSweeper.h; sourceTree = "<group>"; };
C2B916C114DA014E00CBAC86 /* MarkedAllocator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = MarkedAllocator.h; sourceTree = "<group>"; };
......@@ -2043,6 +2045,7 @@
7EF6E0BB0EB7A1EC0079AFAF /* runtime */ = {
isa = PBXGroup;
children = (
C25177F71607D0A6000A233C /* JSDestructibleObject.h */,
0F0CD4C315F6B6B50032F1C0 /* SparseArrayValueMap.cpp */,
0F0CD4C015F1A6040032F1C0 /* PutDirectIndexMode.h */,
0FB7F38915ED8E3800F167B2 /* ArrayConventions.h */,
......@@ -2563,6 +2566,7 @@
86ADD1450FDDEA980006EEC2 /* ARMv7Assembler.h in Headers */,
C2EAD2FC14F0249800A4B159 /* CopiedAllocator.h in Headers */,
C2B916C214DA014E00CBAC86 /* MarkedAllocator.h in Headers */,
C25177F81607D0A6000A233C /* JSDestructibleObject.h in Headers */,
FE20CE9E15F04A9500DF3430 /* LLIntCLoop.h in Headers */,
C21122E215DD9AB300790E3A /* GCThreadSharedData.h in Headers */,
C2160FE715F7E95E00942DFC /* SlotVisitorInlineMethods.h in Headers */,
......
......@@ -2189,12 +2189,14 @@ public:
// It is NOT okay for the structure and the scratch register to be the same thing because if they are then the Structure will
// get clobbered.
template <typename ClassType, bool destructor, typename StructureType>
template <typename ClassType, MarkedBlock::DestructorType destructorType, typename StructureType>
void emitAllocateBasicJSObject(StructureType structure, GPRReg resultGPR, GPRReg scratchGPR, MacroAssembler::JumpList& slowPath)
{
MarkedAllocator* allocator = 0;
if (destructor)
allocator = &m_jit.globalData()->heap.allocatorForObjectWithDestructor(sizeof(ClassType));
if (destructorType == MarkedBlock::Normal)
allocator = &m_jit.globalData()->heap.allocatorForObjectWithNormalDestructor(sizeof(ClassType));
else if (destructorType == MarkedBlock::ImmortalStructure)
allocator = &m_jit.globalData()->heap.allocatorForObjectWithImmortalStructureDestructor(sizeof(ClassType));