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weinig@apple.com authored
Reviewed by Adam Roben. Pixel tests don't work in WebKitTestRunner on Windows https://bugs.webkit.org/show_bug.cgi?id=56630 Cross-platformize (Mac and Windows CG) the pixel dumping code in WebKitTestRunner to use WebKit2 built-in snapshotting instead of using the window server on the Mac. * WebKitTestRunner/InjectedBundle/InjectedBundle.cpp: (WTR::InjectedBundle::InjectedBundle): (WTR::InjectedBundle::didReceiveMessage): (WTR::InjectedBundle::beginTesting): (WTR::InjectedBundle::done): * WebKitTestRunner/InjectedBundle/InjectedBundle.h: (WTR::InjectedBundle::setPixelResult): (WTR::InjectedBundle::shouldDumpPixels): * WebKitTestRunner/InjectedBundle/InjectedBundlePage.cpp: (WTR::InjectedBundlePage::dump): Take the snapshot in the bundle and send it to the UIProcess for dumping. * WebKitTestRunner/TestInvocation.cpp: (WTR::TestInvocation::invoke): (WTR::TestInvocation::dump): (WTR::TestInvocation::didReceiveMessageFromInjectedBundle): * WebKitTestRunner/TestInvocation.h: * WebKitTestRunner/cg: Added. * WebKitTestRunner/cg/TestInvocationCG.cpp: Copied from WebKitTestRunner/mac/TestInvocationMac.mm. (WTR::createCGContextFromImage): (WTR::computeMD5HashStringForContext): (WTR::TestInvocation::dumpPixelsAndCompareWithExpected): * WebKitTestRunner/mac/TestInvocationMac.mm: Removed. Making pixel dumping code shared for CG ports. Also use the WTF/MD5 instead of platform specific code. * WebKitTestRunner/win/TestInvocationWin.cpp: (WTR::TestInvocation::dumpPixelsAndCompareWithExpected): Keep stub for Cairo build. * WebKitTestRunner/Configurations/WebKitTestRunnerCoreGraphics.vsprops: Added. Add CG configuration. * WebKitTestRunner/WebKitTestRunner.xcodeproj/project.pbxproj: * WebKitTestRunner/win/WebKitTestRunner.vcproj: Add new files. git-svn-id: http://svn.webkit.org/repository/webkit/trunk@81494 268f45cc-cd09-0410-ab3c-d52691b4dbfc
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