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    2010-09-30 Zhenyao Mo <zmo@google.com> · 3ca86b79
    zmo@google.com authored
            Reviewed by Kenneth Russell.
    
            texImage2D fails on 16-bit-per-channel images
            https://bugs.webkit.org/show_bug.cgi?id=46947
    
            * platform/graphics/GraphicsContext3D.cpp: Handling 16-bit-per-channel source formats.
            (WebCore::convertColor16To8):
            (WebCore::doPacking):
            * platform/graphics/GraphicsContext3D.h: Ditto.
            * platform/graphics/cg/GraphicsContext3DCG.cpp: Ditto.
            (WebCore::GraphicsContext3D::getImageData):
    2010-09-30  Zhenyao Mo  <zmo@google.com>
    
            Reviewed by Kenneth Russell.
    
            texImage2D fails on 16-bit-per-channel images
            https://bugs.webkit.org/show_bug.cgi?id=46947
    
            * fast/canvas/webgl/gl-teximage-expected.txt: Add a test case for loading 16-bit-per-channel images as textures.
            * fast/canvas/webgl/gl-teximage.html: Ditto.
            * fast/canvas/webgl/resources/green-2x2-16bit.png: Added.
    
    
    git-svn-id: http://svn.webkit.org/repository/webkit/trunk@68940 268f45cc-cd09-0410-ab3c-d52691b4dbfc
    3ca86b79