Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
class SceneManagerCallbackHandler : public SceneManagerCallback {
void GetSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID, const Scene& scene) {
printf("\n%s(): responseCode = %s, sceneID=%s\n", __func__, LSFResponseCodeText(responseCode), sceneID.c_str());
if (responseCode == LSF_OK) {
printf("\nscene=%s", scene.c_str());
}
gotReply = true;
if (numRepliesToWait) {
numRepliesToWait--;
}
}
void GetAllSceneIDsReplyCB(const LSFResponseCode& responseCode, const LSFStringList& sceneIDs) {
printf("\n%s(): responseCode = %s", __func__, LSFResponseCodeText(responseCode));
if (responseCode == LSF_OK) {
sceneList = sceneIDs;
LSFStringList::const_iterator it = sceneIDs.begin();
uint8_t count = 1;
for (; it != sceneIDs.end(); ++it) {
printf("\n(%d)%s", count, (*it).c_str());
count++;
}
printf("\n");
}
gotReply = true;
}
void GetSceneNameReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID, const LSFString& language, const LSFString& sceneName) {
LSFString uniqueId = sceneID;
printf("\n%s: responseCode = %s sceneID = %s language = %s", __func__, LSFResponseCodeText(responseCode), uniqueId.c_str(), language.c_str());
if (responseCode == LSF_OK) {
printf("\nsceneName = %s", sceneName.c_str());
}
gotReply = true;
if (numRepliesToWait) {
numRepliesToWait--;
}
}
void SetSceneNameReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID, const LSFString& language) {
LSFString uniqueId = sceneID;
printf("\n%s: responseCode = %s sceneID = %s language = %s", __func__, LSFResponseCodeText(responseCode), uniqueId.c_str(), language.c_str());
gotReply = true;
if (LSF_OK != responseCode) {
gotSignal = true;
}
}
void ScenesNameChangedCB(const LSFStringList& sceneIDs) {
printf("\n%s", __func__);
LSFStringList::const_iterator it = sceneIDs.begin();
for (; it != sceneIDs.end(); ++it) {
printf("\n%s", (*it).c_str());
}
printf("\n");
gotSignal = true;
}
void CreateSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID) {
printf("\n%s: responseCode=%s\n", __func__, LSFResponseCodeText(responseCode));
if (LSF_OK == responseCode) {
printf("sceneID=%s\n", sceneID.c_str());
sceneList.push_back(sceneID);
} else {
gotSignal = true;
}
gotReply = true;
}
void ScenesCreatedCB(const LSFStringList& sceneIDs) {
printf("\n%s", __func__);
LSFStringList::const_iterator it = sceneIDs.begin();
for (; it != sceneIDs.end(); ++it) {
printf("\n%s", (*it).c_str());
}
printf("\n");
gotSignal = true;
}
void UpdateSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID) {
printf("\n%s(): responseCode = %s, sceneID=%s\n", __func__, LSFResponseCodeText(responseCode), sceneID.c_str());
gotReply = true;
if (LSF_OK != responseCode) {
gotSignal = true;
}
}
void ScenesUpdatedCB(const LSFStringList& sceneIDs) {
printf("\n%s", __func__);
LSFStringList::const_iterator it = sceneIDs.begin();
for (; it != sceneIDs.end(); ++it) {
printf("\n%s", (*it).c_str());
}
printf("\n");
gotSignal = true;
}
void DeleteSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID) {
printf("\n%s(): responseCode = %s, sceneID=%s\n", __func__, LSFResponseCodeText(responseCode), sceneID.c_str());
gotReply = true;
if (LSF_OK != responseCode) {
gotSignal = true;
}
}
void ScenesDeletedCB(const LSFStringList& sceneIDs) {
printf("\n%s", __func__);
LSFStringList::const_iterator it = sceneIDs.begin();
for (; it != sceneIDs.end(); ++it) {
printf("\n%s", (*it).c_str());
}
printf("\n");
gotSignal = true;
}
void ApplySceneReplyCB(const LSFResponseCode& responseCode, const LSFString& sceneID) {
printf("\n%s(): responseCode = %s, sceneID=%s\n", __func__, LSFResponseCodeText(responseCode), sceneID.c_str());
gotReply = true;
if (LSF_OK != responseCode) {
gotSignal = true;
}
}
void ScenesAppliedCB(const LSFStringList& sceneIDs) {
printf("\n%s", __func__);
LSFStringList::const_iterator it = sceneIDs.begin();
for (; it != sceneIDs.end(); ++it) {
printf("\n%s", (*it).c_str());
}
printf("\n");
gotSignal = true;
}
};