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#ifndef _MASTER_SCENE_MANAGER_H_
#define _MASTER_SCENE_MANAGER_H_
/**
* \ingroup ControllerClient
*/
/**
* \file lighting_controller_client/inc/MasterSceneManager.h
* This file provides definitions for controller client
*/
/******************************************************************************
* Copyright AllSeen Alliance. All rights reserved.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
******************************************************************************/
#include <list>
#include <Manager.h>
#include <ControllerClientDefs.h>
namespace lsf {
class ControllerClient;
/**
* a callback class that its instance and members are given to the MasterScene to get the methods reply and signals that are coming from the controller service.
*/
class MasterSceneManagerCallback {
public:
virtual ~MasterSceneManagerCallback() { }
/**
* Response to MasterSceneManager::GetAllMasterSceneIDs
*
* @param responseCode The response code
* @param masterSceneList The masterScene ID's
*/
virtual void GetAllMasterSceneIDsReplyCB(const LSFResponseCode& responseCode, const LSFStringList& masterSceneList) { }
/**
* Response to MasterSceneManager::GetMasterSceneName
*
* @param responseCode The response code
* @param masterSceneID The masterScene id
* @param language
* @param masterSceneName The masterScene masterSceneName
*/
virtual void GetMasterSceneNameReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID, const LSFString& language, const LSFString& masterSceneName) { }
/**
* Response to MasterSceneManager::SetMasterSceneName
*
* @param responseCode The response code
* @param masterSceneID The Lamp masterScene id
* @param language
*/
virtual void SetMasterSceneNameReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID, const LSFString& language) { }
/**
* A masterScene has had its masterSceneName set
*
* @param masterSceneIDs The masterScene id
*/
virtual void MasterScenesNameChangedCB(const LSFStringList& masterSceneIDs) { }
/**
* Response to MasterSceneManager::CreateMasterScene
*
* @param responseCode The response code
* @param masterSceneID The Lamp masterScene id
* @param masterSceneID The Lamp masterScene
*/
virtual void CreateMasterSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID) { }
/**
* A masterScene has been created
*
* @param masterSceneIDs The masterScene id
*/
virtual void MasterScenesCreatedCB(const LSFStringList& masterSceneIDs) { }
/**
* Response to MasterSceneManager::GetMasterScene
*
* @param responseCode The response code
* @param masterSceneID The Lamp masterScene id
* @param masterScene The GroupID
*/
virtual void GetMasterSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID, const MasterScene& masterScene) { }
/**
* Response to MasterSceneManager::DeleteMasterScene
*
* @param responseCode The response code
* @param masterSceneID The Lamp masterScene id
*/
virtual void DeleteMasterSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID) { }
/**
* A masterScene has been deleted
*
* @param masterSceneIDs The masterScene id
*/
virtual void MasterScenesDeletedCB(const LSFStringList& masterSceneIDs) { }
/**
* Response to MasterSceneManager::UpdateMasterScene
*
* @param responseCode The response code
* @param masterSceneID The Lamp masterScene id
*/
virtual void UpdateMasterSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID) { }
/**
* A Lamp masterScene has been updated
*
* @param masterSceneIDs The id of the Lamp masterScene
*/
virtual void MasterScenesUpdatedCB(const LSFStringList& masterSceneIDs) { }
/**
* Response to MasterSceneManager::ApplyMasterScene
*
* @param responseCode The response code
* @param masterSceneID The id of the scene masterScene
*/
virtual void ApplyMasterSceneReplyCB(const LSFResponseCode& responseCode, const LSFString& masterSceneID) { }
/**
* A scene masterScene has been applied
*
* @param masterSceneIDs The id of the scene masterScene
*/
virtual void MasterScenesAppliedCB(const LSFStringList& masterSceneIDs) { }
};
/**
* Master Scene Manager
*/
class MasterSceneManager : public Manager {
friend class ControllerClient;
public:
/**
* MasterSceneManager constructor
*/
MasterSceneManager(ControllerClient& controller, MasterSceneManagerCallback& callback);
/**
* Get the IDs of all masterSceneList. \n
* Response in MasterSceneManagerCallback::GetAllMasterSceneIDsReplyCB
*/
ControllerClientStatus GetAllMasterSceneIDs(void);
/**
* Get the names of the masterScene. \n
* Response in MasterSceneManagerCallback::GetMasterSceneNameCB
*
* @param masterSceneID The masterScene id
* @param language
*/
ControllerClientStatus GetMasterSceneName(const LSFString& masterSceneID, const LSFString& language = LSFString("en"));
/**
* Set the masterSceneName of the specified masterScene. \n
* Response in MasterSceneManagerCallback::SetMasterSceneNameReplyCB
*
* @param masterSceneID The id of the masterScene
* @param masterSceneName The Master Scene Name
* @param language
*/
ControllerClientStatus SetMasterSceneName(const LSFString& masterSceneID, const LSFString& masterSceneName, const LSFString& language = LSFString("en"));
/**
* Create a new Scene masterScene. \n
* Response in MasterSceneManagerCallback::CreateMasterSceneReplyCB
*
*/
ControllerClientStatus CreateMasterScene(const MasterScene& masterScene, const LSFString& masterSceneName, const LSFString& language = LSFString("en"));
/**
* Modify a masterScene. \n
* Change master scene to another master scene. \n
* Response in MasterSceneManagerCallback::UpdateMasterSceneReplyCB
*
* @param masterSceneID The id of the masterScene to modify
* @param masterScene
*/
ControllerClientStatus UpdateMasterScene(const LSFString& masterSceneID, const MasterScene& masterScene);
/**
* Get the information about the masterScene. \n
* Response in MasterSceneManagerCallback::GetMasterSceneReplyCB
*
* @param masterSceneID Group id to get
*/
ControllerClientStatus GetMasterScene(const LSFString& masterSceneID);
/**
* Delete a Lamp masterScene. \n
* Response in MasterSceneManagerCallback::DeleteMasterSceneReplyCB
*
* @param masterSceneID The id of the masterScene to delete
*/
ControllerClientStatus DeleteMasterScene(const LSFString& masterSceneID);
/**
* Apply a scene masterScene. \n
* Make the master scene happen. \n
* Response in MasterSceneManagerCallback::ApplyMasterSceneReplyCB
*
* @param masterSceneID The ID of the scene to apply
*/
ControllerClientStatus ApplyMasterScene(const LSFString& masterSceneID);
/**
* Get the Master Scene Info and Name
*
* @param masterSceneID The ID of the master scene
* @param language
*/
ControllerClientStatus GetMasterSceneDataSet(const LSFString& masterSceneID, const LSFString& language = LSFString("en"));
private:
// signal handlers
void MasterScenesNameChanged(LSFStringList& idList) {
callback.MasterScenesNameChangedCB(idList);
}
void MasterScenesCreated(LSFStringList& idList) {
callback.MasterScenesCreatedCB(idList);
}
void MasterScenesDeleted(LSFStringList& idList) {
callback.MasterScenesDeletedCB(idList);
}
void MasterScenesUpdated(LSFStringList& idList) {
callback.MasterScenesUpdatedCB(idList);
}
void MasterScenesApplied(LSFStringList& idList) {
callback.MasterScenesAppliedCB(idList);
}
// method response handlers
void GetAllMasterSceneIDsReply(LSFResponseCode& responseCode, LSFStringList& idList) {
callback.GetAllMasterSceneIDsReplyCB(responseCode, idList);
}
void GetMasterSceneNameReply(LSFResponseCode& responseCode, LSFString& lsfId, LSFString& language, LSFString& lsfName) {
callback.GetMasterSceneNameReplyCB(responseCode, lsfId, language, lsfName);
}
void ApplyMasterSceneReply(LSFResponseCode& responseCode, LSFString& lsfId) {
callback.ApplyMasterSceneReplyCB(responseCode, lsfId);
}
void SetMasterSceneNameReply(LSFResponseCode& responseCode, LSFString& lsfId, LSFString& language) {
callback.SetMasterSceneNameReplyCB(responseCode, lsfId, language);
}
void CreateMasterSceneReply(LSFResponseCode& responseCode, LSFString& lsfId) {
callback.CreateMasterSceneReplyCB(responseCode, lsfId);
}
void UpdateMasterSceneReply(LSFResponseCode& responseCode, LSFString& lsfId) {
callback.UpdateMasterSceneReplyCB(responseCode, lsfId);
}
void GetMasterSceneReply(ajn::Message& message);
void DeleteMasterSceneReply(LSFResponseCode& responseCode, LSFString& lsfId) {
callback.DeleteMasterSceneReplyCB(responseCode, lsfId);
}
MasterSceneManagerCallback& callback;
};
}
#endif